# The Architecture How are files structured and named? General development guidelines. # Project Structure ## Directories ### *cache* As the name suggests this directory contains all the cache-data saved and used by EvoSC. This directory must not be populated with files by anyone other than EvoSC. There is one exception to that: If you want to tell EvoSC to restart through the filesystem, create a file called "restart\_evosc" inside the cache-directory. EvoSC looks for the existence of that file and reboots itself when found. This can be used for update scripts, or if you just dont want to join the server. A graceful shutdown is always better for the players online, than killing the process. ### *config* This directory contains all the configuration files that EvoSC uses. This is the one and only place a config should be changed by a user. A user must not change the files inside core (more specific the ones in the modules). The *default* sub-directory contains the default configs, which do not belong to any module. On controller start, all default configs from the modules and the default directory get copied to the config directory, if they are missing. All existing configs are compared to the defaults, so if a new value was added, it gets added to the json in *config.* Also when removing a key in the default, it will be deleted in the json in *config*. The filename is also the root id to call values. Example: To get the **log file prefix** from **server.config.json** you would call `config('server.log.prefix')` ### *core* Here's where the code resides, only devs should touch this directory.
Classes | Some classes to help out structure commonly used data and structures. |
Commands | This directory contains all callable CLI commands. |
Controllers | Controllers are thought to be mandatory parts of EvoSC, that must run to make it work and provide informations for the modules. |
Dictionary | A base for the not yet used language support. |
Exceptions | EvoSCs Exceptions. |
Interfaces | Interfaces. |
Models | Eloquent database models more here: https://laravel.com/docs/7.x/eloquent#eloquent-model-conventions |
Modules | Modules that ship with EvoSC reside in this directory. |
TemplateComponents | Different reusable templates and scripts to use for ManiaLink creation with latte-template-engine. |
Tests | Tests. |
**Name** | **Passed arguments** | **Description** |
PlayerConnect | **Player** $player | Called when a player spawns in the server |
PlayerDisconnect | **Player** $player | Called when a player leaves the server |
PlayerFinish | **Player** $player, **int** $timeInMilliseconds, **string** $checkpointsCommaSeparated | Called when a player finishes or resets, then the time is 0 |
PlayerCheckpoint | **Player** $player, **int** $timeInMilliseconds, **int** $checkpointNumber, **bool** $isFinish | Called when a player passes a checkpoint |
PlayerStartCountdown | **Player** $player | Called when the 3-2-1-countdown starts for a player |
PlayerPb | **Player** $player, **int** $timeInMilliseconds | Called when player drives a new personal best |
BeginMatch | - | Called when the countdown/match starts |
EndMatch | - | Called when the match ended |
BeginMap | **Map** $map | Called when a map starts and when EvoSC boots |
EndMap | **Map** $map | Called when a map ends |
MatchSettingsLoaded | **string** $matchSettingsFile | Called when a match-settings is loaded |
AddedTimeChanged | **int** $addedSeconds | Called when the timelimit was in/decreased |
MapPoolUpdated | - | Called when the maplist changed |
MatchTrackerUpdated | **Collection** $scores | Called when scores affecting the match changed (player finished with better time, got points, etc...) |
MapQueueUpdated | **Collection** $mapsInQueue | Called when a map was added/removed to/from the jukebox |
WarmUpStart | - | Called when the warmup phase starts |
WarmUpEnd | - | Called when the warmup phase ends |
AnnounceWinner | **Player** $winner | Called on match end, when the winner is decided |
ShowScores | **Collection** $allPlayersThatParticipatedInMatch | Called when ther end result is displayed after the match ended |
GroupChanged | **Player** $player | Called when the group of a player was changed |