# Getting Started
If you have not installed EvoSC already, you can follow [this guide](https://wiki.evotm.com/books/evosc/page/download-installation "Download & Installation").
### Bugs, issues or suggestions If you found a bug or have a issue with EvoSC, please make a report in the Github issues: [https://github.com/EvoTM/EvoSC/issues](https://github.com/EvoTM/EvoSC/issues) If you also have a suggestion or improvement to the controller, you can post them there as well. Any other general questions can be asked in our Discord server. ### The directory structure In the EvoSC installation there are three noteworthy directories: - **config** - Contains all the configuration files for the controller and its modules. - **logs** - In this directory the auto-generated logs will be placed. This is the place to look for figuring out issues with the controller. - **modules** - This is where you can install any third-party modules you may find desirable. It may happen at times that you would find the **cache** folder interesting as you may need to clear or modify the cache in order to fix some problems. ### Add yourself as master admin Before you do anything, you may want to add yourself as a master admin so that you have access to all the features in-game. To do this you can run the command: **NOTE:** For TM2020, your login is NOT your Ubisoft Connect username. To find your login, go to [https://trackmania.io](https://trackmania.io), look up your Ubisoft Account in the "Players" tab and go to your profile. Copy the value listed in the Login field. ```shell php esc add:admin YourLoginHere ``` If you are already on your server, you will have to rejoin for the rights to take effect. ### The server configuration You can find the server configuration in the file **config/server.config.json**. This file might be useful to know about to edit some the behavior of the controller and connection to the dedicated server. Here are explanation for some of options:**Option** | **Description** |
`login` | The login of your dedicated server account. |
`ip` | The host/IP address of your dedicated server. |
`port` | This is the XMLRPC port of your dedicated server. |
`rpc.login` | The super admin username of your dedicated server. |
`rpc.password` | The super admin password of your dedicated server. |
`default-matchsettings` | This is the file that will be the default MatchSettings file of your server. |
`map-cooldown` | This option controls how often a map can be played. The numnber indicates how many maps must be played before a map can be played again. |
`afk-timeout` | How long a player must stay afk for them to be forced into spectator mode. |
`echoes.join` | If enabled, the controller will show player join messages in the chat. |
`echoes.leave` | If enabled, the controller will show message of players leaving the server. |
The colors under the chat option uses a slightly different format. The general text formatting of the Trackmania games uses a three digit hex code instead of six. You can find some colors and read more about it [here](https://doc.maniaplanet.com/client/text-formatting).
### Enabling and Disabling modules The modules are what gives EvoSC it's features and functionality in general. Every module has a configuration file attached to them. You can find these under the **config/** directory. In a module config file there is always a option called `enabled`. You can enable a module by setting this to `true` and disable it by setting it to `false`. ### Adding maps from Trackmania Exchange You can find a bunch of maps from the exchange websites, there are two exchange websites in concern for this controller: For Trackmania 2020 use [https://trackmania.exchange](https://trackmania.exchange) For Trackmania 2 use [https://mx.mania-exchange.com](https://mx.mania-exchange.com) You can easily add maps from TMX/MX with the add command. In order to add a map, find your map on the exchange website and note down the **Track ID**. Then add the map with the command: ``` //add track-id ``` Where **track-id** is the numeric id you noted down.